This scene template is a particularly fun one. It feels a little like a trick, but it can have surprisingly delicious results. It starts very much like the Activity to Point of View scene template that I described on Wednesday. One person enters and starts an activity and another person joins that activity. But when the players speak, it’s completely different.
- One person starts a conversation
- The first person says 1 or 2 statements about whatever topic they like. They can be describing something that happened to them, their state of mind or sharing their opinion on some topic.
- Second person says something which is a non sequitur
- The second person listens to what the first person says, but responds by talking about something completely different. Again they should use statements and avoid questions (unless they are rhetorical). If one person wants to talk about their job, the other wants to talk about their heartburn. If one person wants to talk about their sex life, the other wants to talk about Star Trek. They do not even need to verbally acknowledge what the other person says.
- Each player continues their topic of conversation
- When the first player responds, they again talk about their original topic. And when the second player speaks, they are talking about their topic. It’s as if each person is doing a different monolog and pausing as the other one speaks.
- Pick one conversation or merge them
- After bouncing back and forth between the two topics of conversation for a few lines, one of the players should switch to talk about the other person’s topic. Or in some cases, the player will realize why these two topics go together and merge them. Don’t force it, wait until a satisfying impulse occurs to you about how to merge them. The scene continues forward at this point like any other scene.
Some things to keep in mind:
- When the other person is speaking, you are definitely listening and considering what they are saying, you just decide to return to your topic of conversation when it’s your time to speak.
- Although you might expect this to be disjointed, it actually implies a strong connection between the characters. Non sequiturs happen all the time in real conversation, but they usually happen between people who know each other well and have a history.
- Force yourself to keep the topics separate for at least 4 lines each when you practice this. And keep each line relatively brief. 1 or 2 full statements are plenty. Play with variations, if one player is saying a lot when it’s their turn, maybe the other person only says a few words when it’s their turn.
- Once you have practiced this for a while, you can add non sequiturs to the middle of the scene as well. Let the conversation merge and then a little while later bring up something completely different as abruptly as you can. Resist the temptation to segue smoothly from one topic to another.
Let me know in the comments if this is clear. I am tempted to over explain and add examples, even when they are not necessary. So let me know if it’s needed.