I’m finishing up a Game of the Scene class through Under the Gun Theater this week and I have often found myself using examples of sketches from TV sketch comedy shows. Once you know what to look for, the Game of the Scene is easy to spot.
This Portlandia sketch has an extremely simple game: two characters ask each other over and over if the other has read something, to which the answer is always yes. What’s unusual or funny about this? For me, it’s satirizing the idea that being the best read is a competition. They don’t bother to actually discuss any of the articles, underlining that they are only mentioning the articles to score points, to find that one thing that they have read, but the other has not.
The “if that, then what” is very straightforward. They pile on the examples, heightening the absurdity by generally making each subsequent article more obscure, and by speeding up the tempo so fast that they can barely hear what the article is before they claim to have read it. There is some nice misdirection twice where Armisen almost sounds like he is going to say that he didn’t read the article, but instead says, “I did not… like the end of it.”
Finally they exhaust the questions part of the game and then add a few variations, first by Maggie bringing in a new copy of Portland Monthly that neither of them have read yet. They attack the magazine like animals in order to prevent the other from reading it and pulling ahead in the competition. This leads to them devouring newspapers on the street and getting run over by cars on the way to ripping apart of phone book across the street. The final tag is just a voice of someone on the street saying, “Hey, it says, ‘Don’t Walk.’ Can’t you read?”
Once again, it’s a very simple game, hard to miss. But they pack in a lot of heightening in a very short amount of time. Improvisors might look at this and think that this is too simple. But in order to play more subtle, nuanced and/or complicated games, you have to be capable of executing the simpler ones first.