Jack C Newell is director of the films Close Quarters, How to Build a School in Haiti and Open Tables. He is head of TV, Film & Digital at the Second City Training Center and a graduate of Columbia College Chicago in film/video. We talk about using improv to make movies, the job of the director and his latest feature which seamlessly weaves improv into the fabric of the film.
Mick Napier, the Artistic Director of the Annoyance Theatre is our guest for the IRC Podcast. We talk about nudging students to get better, breaking out of your habits, playing without making sense, presenting long form, improv auditions and Martin de Maat.
I’ve started a new podcast with fellow Under The Gun ensemble member Will Meinen. We are doing a weekly recap of HBO’s show True Detective. It’s not available yet via iTunes and may not be for a few days, but you can download and listen to the podcast on our website at listen.undertheguntheater.com or use this link for podcast players that use RSS feeds.
There is a new episode of the IRC Podcast up today. It’s an interview with Kevin Reome, teacher at the Second City Training Center in Chicago. We talk about how to treat students new to improv, using you statements and being the guy that everyone wants to improvise with.
I’ll be performing in Mullaney Chain at the Del Close Marathon this weekend. I am super excited about the lineup. These are some of the best improvisors and funniest guys I know. I invited Andy Secunda. He invited Gavin Speiller. Gavin invited John Gemberling, and John invited Andy Rocco. The show is at 5:45pm at the Hudson. Skip the line at UCB Chelsea and start your DCM15 with us. Bassprov is directly after!
I’ll also be in the 7pm show at UCB Chelsea with most (if not all) of the former and current UCBT Artistic Directors in ADeez Nutz.
At Upstairs Gallery
5219 N Clark
A Workshop with Kevin Mullaney
Behavior is a Game
This is a four hour workshop with CIF Artistic Director Kevin Mullaney.
Observe your scene partner, call out their behavior, respond impulsively and let the circumstances tumble out to make a game.
Some of the most fun games to play in a scene come from the emotional interplay of the characters. One player’s behavior inspires an impulsive response in their partner. Patterns of behavior emerge and help form behavior-based games. Justifications bubble up from your unconscious to make sense of what’s happening which leads to more ideas of how to play the game.